Right now its really hard though without it, I couldn't beat Ultros without it (he kept one shooting terra and the guy you need to protect). No, hes not exactly reliable at it, and hes nowhere near as effective as Locke and Gogo, cause not only is it random, but lacks Thiefs Bracer too. Chance. As a fun side note, Terra rejoining forces you into a 3 party team, which makes getting Gau right after her ideal since you're already set up for that. Common knowledge by now, but if you have Edgar sleep at Figaro with Sabin in your team, you can trigger a scene with both characters explaining their past, and the usual resolve happens. This section in Final Fantasy Dimensions is empty or needs to be expanded. The Row command is also found by pressing on the character's battle command window. Betting a Fuma Shuriken yields a Pinwheel, for beating up a fairly easy enemy in Chaos Dragon. Take advantage of this as soon as you can get the items (Coliseum guides can help with this.) Similarly, this would be the time Shurikens start falling behind sadly, however, at the same time, Fuma Shurikens are store-bought, and are relatively cheap, so stocking up on 99 of those should be a priority if you're using Shadow. Also gets one more line if she's in your party for when you meet up with Locke in the WoR. The Debilitator appears to be a headset and eyepiece, which is in line with its animation containing small representations of statistics similar to a Dragon Ball Scouter, including "LEVL" for "level". He'll counter any physical, be it yours or the enemies, by attacking a limitless amount of times. Bushido, Blitz and Tools ignore back row decrease, as well as the Flail, Morning Star, the Boomerang weapons Locke gets, and any Thrown weapon will ignore row penalty. Quite nice how the game outright hands one to you, possibly so Edgar always has at least ONE option for Tools (you'll note that Noiseblaster and Bio Blaster are store-bought in South Figaro, but not Auto Crossbow.) Do NOT attempt the famous Dragoon Combo with Cyan using Kazekiri. You can help the Final Fantasy Wiki by. Have someone else summon Ragnarok, then have Gogo continually mimic that until it hits. The enemy ability Magnet reverses the party's rows. Elemental Weapons should be Terra's weapon of choice, due to the Magic Bonus, and how she can often hit a weakness with one of them for optimal physical damage, especially if the random spell kicks (though probably requires Front Row here for best effects.) Anyone that doesn't use "Attack" should be in the back row. Basically, have a character start using some spell. There are eight tools in total. Change), Change, Swap Rows, Rear, or Front, is a recurring term and battle command in the Final Fantasy series. Strago can actually get some obscure status' easier than others! 1) You can place weaker characters in the back row to ensure that they take less damage. Keep Gau's at least somewhat up to date. i even think that Cyans Swordtechs work the same from thhe back row but i have to check on that again:). This guide overrates Terra in relation to Celes. There are some enemies who are flat out immune to Sketch and/or Control, and thus will always fail. A player character can either fight in the front row or the back row. Basically, yeah, another character who needs no MP Boosts. Runic becomes more useful in th eDragon's den as well. 2 Reply More posts you may like r/BaldursGate3 Join The YAT-97 and YAT-99 are in the back row during their battles, while other enemies are in the front row. Set 1 50% of the time. I was wondering if putting every character into the back row makes the game too easy, which I really don't want, or should I treat it as if it nerfs all damage and only put stuff like support characters in the back? So, instead of dedicating a section of this guide to Gau's Rages (which realistically would take 7-8 sections alone, I'll simply point you to a few great Rage guides I found across the internet: Gau is someone who might prefer Front Row, if only cause he'll always have that Physical as an option; this especially rings true for the famous Stray Cat Rage, since Catscratch does not ignore row. If the Beret is equipped on Relm, the Sketch Rate is increased by about 33%; in the above example, Sketch would now have a 120% Hit Rate (it will never fail.) The Esper summon attack is pretty bad but does grant access to elusive items for the completionists out there. Does the $13.99 bundle make the game too "easy"? KO'd characters that are brought back to life will be placed in the back row. Beyond all the changes, these re-releases are bursting with the same delightful content they've had for decades, including Final Fantasy 6 Pixel Remaster and its classy king, Edgar. Something to take advantage of when you want normal store-bought items (like Hi Potions and such) which can be bought anywhere. mine never works out how i want it, my back guys start the fight in front , and when i change it , they then still start in front attacked from other way . The Tools have sometimes appeared as equipment in other games. . Well, Shadow will leave in the middle of the Opera, which means you practically get no use out of him; and by middle I mean before Ultros shenanigans start.. Bushido, Blitz and Tools ignore back row decrease, as well as the Flail, Morning Star, the Boomerang weapons Locke gets, and any Thrown weapon will ignore row penalty. It will one hit kill whole groups of Corporals, which has the side effect of causing the Hunting Hound they sometimes come with to run. The Drill was the most powerful item for this, reflected by actually becoming a helmet in Dissidia. Of course, if you are using Locke for the purposes of, say, Lightbringer, you probably aren't using Master's Scroll (or rather, you SHOULDN'T). As a fun random fact, Terra is one of the few PCs who at level 99, will naturally have 999 MP (actually her theoretical value is in the 4 digits, but there's that 999 cap), meaning if you're into getting that value for level 99 purposes, you never need to give her an MP boosting Esper. This functions works the same as in the original game. Basically, this makes Cyan attack an unlimited amount of times due to some combination of glitches; before you say anything, people tend to throw this out for Cyan's worth cause its no better than abusing that old Vanish/Doom glitch. . For most monsters, that percentage is 12.5%; therefore, you can assume that unless mentioned specifically below, the chance of getting the item you want with any given summoning of Ragnarok is a lowly 3.125%. Long range attacks that ignore row include damage done by bows, whips, and boomerangs. Strago is yet ANOTHER character who naturally gets 999 MP. Enemy levels are typically higher than your partys levels and vice versa in the case of stats, so Sketch takes the worst of BOTH worlds.). . The main items you want are Dragoon Boots (which are store-bought, at very worst), Dragon Horn and Holy Lance to get the combo started. Regardless, Holy Lance is a better choice, since its a spear, and has random Holy castings as well. Celes, like Terra, naturally hits the MP Cap at level 99, so if you're a perfectionist in this regard, its worth noting Celes NEVER needs an Esper Boost in MP (and yes, her theoretical MP score WOULD be in the 4 digits as well). However, the animation places the eyepiece several pixels below the user's eye, covering the mouth area instead and pulling the headband below the top of the head. There's no reason to put him in the front row, EVER. Should you lack the Fixed Dice, and are using Setzer, Man Eater or Gladius should be his weapon of choice, if only for their defensive applications. Just use Raging Fist right on the spot, and he dies. Mog is required for getting Umaro. It's non-elemental, barrier-piercing, multi-target and stronger than anything that's not tweaked so hard it's embarrassing. When you get to South Figaro, be sure to buy one extra Heavy Shield, If you can pull it off, try to steal that Kazekiri from Number 128 on the mine cart ride; if you miss it, you'll be left with only one Kazekiri from the Sealed Cave until the Soul shrine, which kind of hurts his use (he'd like to Genji Glove Kazekiris for, say, IAF Sequence.). Espaol - Latinoamrica (Spanish - Latin America). Like with Sabin, Earrings are probably his best friend. a fight if you summon Ragnarok. Timing is everything here, but it lets Setzer be a cruel person if you dont mind cheesing out what was probably an unintended little gimmick. When you get back on, you'll meet a group from set #1 again, and then reach a decision between up and left. Put Setzer in the back Row. In these battles, the enemies in the back row are out of reach of melee attacks until all front row enemies have been defeated, at which point the party moves forward (so the formerly back row enemies are now in melee range). This way, you could after the final battle end up with both the sword and the Esper - you know, for completion's sake. Now, there's also the issue of Metamorphose being an attack that sets Death and doesn't respect instant death immunity whatsoever. Obviously, if taken down the mage route, Terra should be learning strong spells. Tools is Edgar's special ability in Final Fantasy VI that allows him to use various machines to create various effects. Contents Early on, Hero's Ring is likely the best option (boosts Jump's damage, AND his dance's damage), later, better off with Dragon Horn, so his optimal damage (Jump) increases. Falchions are another good thing to stock up on; they're considerably stronger than Fuma Shurikens, but much more expensive, so keep on eye on your Gil. It is the best helmet in the game in every possible way (barring the Saucer, which barely beats it in Magic Defense, and in Defense if you're an imp, but that hardly counts), so take advantage of it. Not certain on this, but basically, this combo isn't worth it at all. This is only further supported by the fact that his Dragon's Den weapon, the Scorpion's Tail, ignores Row penalties. Actually, almost everything ignores row in general. The player can change whether they want two or three characters in the front or back row in the menu screen, and can temporarily force all party members to change rows in battle by selecting the Change, Swap, or Swap Rows command, which players can find by pressing on the control pad or control stick. At least one character must be in the front row, and characters in the back row will automatically move to the front row at the end of the turn if all front-row characters have been knocked out. This is when Celes actually passes her up with her defense and her better fighting abiility. Storage South of Arvis' home is a storage shed filled with treasures. This seems really over powered, since none of the characters I have so far actually use the fight command, unless their out of MP or something. In any event, try to take advantage of this and get Terra back as early as possible. Set 1. Don't forget to nab the Drill and Flash when you go through Figaro again! Information about each character, suggested party setups, end-game equipment, and character strategies throughout the game. Physical damage to one opponent. All of Edgars Tools are long range as are all of Setzers unique weapons, and both Strato and Relm are Magic-focused. Warrior and Monk are in the front row, while Black Mage and White Mage are in the back. If you use Gogo in the Fanatics Tower, you may have noticed he can't use Magic there, only Mimic (and Item, if you gave that to him.) When Edgar first joins, give his Mythril Blade to Locke. When the name appears and they go into casting, start Slots up. I'm not sure if this works in this Version, but here is another worthwhile Set Up for Gau. I will put Locke, Terra, and Celes in the back row if theyre equipped with certain weapons, but most of the time I keep my characters in the front row. The boss fight is against an octopus (Ultros). words, there's a 1/256 chance it'll miss). Its a waste of money, first of all, as she'll get stuff in the dungeon anyway, and secondly, there's better stuff that can be gotten in Kohlingen and Nikeah ANYWAY (if you did Sabin's Scenario first, keep this in mind.). It sounds nice and a decent alternative to Master's Scroll for Wind Slashes, however, there is a bug associated with it. Weapons like Wing Edge or the Assassin's Knife won't ever have their instant death, Blood Sword won't drain HP and do normal damage regardless of the user or enemies HP, weapons like Lightbringer won't have 100% Critical Hit rate anymore (likewise, it won't use up MP either), what have you. There's no reason to keep him in the front row, as Tools, Jump AND Lightbringer all ignore the back row. Best paired with someone with high Offense like Sabin or Gau w/ Stray Cat Rage. Party members have two rows, but enemies have no row mechanic (although Ozma will be "out of reach" without long range weapons unless the player completes the friendly monsters sidequest). One of my favourite scenes in the whole franchise. mostly u may want to put melee fighters in the front. Relm is yet another character with natural 999 MP, and like the 3 preceding her, actually has theoretically 4 digits. Chocobo Suit exists if you really want to raise her physical stats, but probably isn't worth it. The party's order determines the likelihood of each character being targeted by enemies' physical attacks. The player can only change rows outside of battle, triggered in the NES version by pressing on the map, and from the main menu in other releases. Probably best to ignore Setzer's weapons for the most part, as Slots tends to be better almost all the time, and his weapons are just a waste of money. This is also nice when trying to get, say, Celestriads by stealing from Galypdes, as you can give Gogo nothing but Steal to insure he will do nothing but that (I suggest giving him a Brigand's Glove too, just so the fight will end within a reasonable time.) I'm suppose tell you what KIND of espers? Is unblockable. The Tools command may also be used by the optional character Gogo. Instead hitting confirm button twice, press once and move the cursor to another char. He can copy a Ultima + Quick cast followed by 2 phantom rushes or whatever else you need. Its quite depressing considering a lot of old strategies that suggested Genji Glove + Offering for the SNES version use to single Cyan out as a good candidate for that cause hes a Strong Fighter. Typically, there are exceptions to the above rules. Tools are found as weapons throughout the game, and as long as a tool exists in the player's inventory, it can be used against enemies. You need to sign in or create an account to do that. Its one of Celes big selling points (much like Terras), and can be gotten incredibly early. Tabby Suit is best balance between Defenses and stat boosts, Gaia Gear gives best defensive boosts, while White Dress is likely most useful if you want offenses. Now that it's finished, I hope at least a few people get some use out of it! If you leave, something will happen and he'll be gone for good. Granted, there's still the issue of Sketch being a really bad skill to begin with Also remember Relm is needed to start the Hidon Side quest. Attack Power is 191, is unblockable, ignores defense. Sabin is the ONLY optional character you can get before the Falcon. Until Soul Shrine, I advise you not use Setzer and Locke in the same team, since they both want Master's Scroll and there is only one of them until you get there. Sad but true. I typically put Edgar, Setzer, Strago, and Relm in the back row. Speaking of which, for the Sealed Cave, Mog's best option is likely Water Harmony. Barret, Red XIII, Yuffie, and Vincent have long range weapons, and all characters can equip the Long Range Materia to deal ranged attacks. The base power of this ability, which determines the amount of damage or healing it does; a dagger () indicates that the attack ignores defense, making it more powerful than other abilities with the same Bat.Pwr; fractional damage is based on current HP or MP values and always ignores Defense; Whether this ability is physical or magical in nature; the game determines hits and damage differently for each; item abilities have non-random effects, The targets available to this ability; many abilities can target either allies or foes, and the note here signifies which they target by default; a double dagger () indicates that an ability can hit all targets on either side of a pincer attack or side attack at the same time, How likely this ability is to connect; abilities with a 100% hit rate always connect unless some effect prevents them entirely, Special circumstances that allow this ability to be resisted; mouse over the terms to learn more, The status effects inflicted or removed by this ability. Magic is almost universally unaffected by row. If Falchions are too expensive, and Impartisans are too annoying to get, you could always try to stock up on Pinwheels at the Coliseum. Sabin's Blitzes are all gained at different levels, except Bum Rush, which can be gained in an optional plot sequence. His blitz abilities are uneffected and you really don't have to switch him to get a back attack. Shadow has a unique Relic (well, shares it with one person; that person should be obvious because they come EQUIPPED with it) in the Memento Ring, which is functionally identical to the Safety Bit. IIRC, there is a bug where once you steal, the game will claim you steal that same object several times in a row, regardless of target, even though you only steal it once. Blizzard Orb isn't really worth the hassle, though the option is there. The Sketch Bug does *NOT* exist in this version of the game in anyway, shape or form. Mug cancels out replacement effects, as some people call them. I know Kenpo Gi < Ninja Gear, but the fact is that Shadow is a temporary character, and Sabin is not; Shadow can do just fine with a weaker armor anyway thanks to Interceptor and his evade covering most physicals. Setzer, like Celes, Sabin and Edgar, has the advantage of being obtained BEFORE the Falchon in the WoR, meaning he can get some quick extra work in. These typically resemble the same abilities from Final Fantasy VI in function and visuals, but are usually rebalanced for the relative game's combat system. Due to the nature of the early game, those early Sleeping Bags you get work well for refilling her MP mid dungeon. HOWEVER, after you beat Cyan's Soul, Cyan learns ALL Bushidos at once, regardless of level.Sword tech's listed in order of level. Sabin can kill Vargas before the tutorial. By having more characters in the back row, the character(s) in the front row will be attacked more frequently. 25% chance of inflicting. If a tool has multiple abilities, they are chosen randomly at the listed rate. Celes should be taken to beat Kefka in Narshe. Damage Dealt and Taken. Again, despite what it may seem, Gungnir is NOT a spear in terms of Jump. There are two uses the Metamorphose can have for you. 2) You can place characters that are geared towards magic attacks or summons instead of regular attacks in the back row to take less damage. Rather, if he's seen the attack while he was alive, and then is killed, he'll still learn the Lore. Set 1 50% of the time. Shove Edgar in the back row. I like putting sabin in the back row until late game. They will experience the same increases/decreases to damage as the player's characters do, although killing the front-row enemies typically moves back-row enemies forward. Getting a decent stock of these never hurts. This way, you can get an early Mythril Shield, and Mythril Pike. In the Pixel Remaster version, the player unlocks the Master Mechanist achievement. As a side note, trying a sequence before Sabin learns it WILL result in a failure; no trying Phantom Rush before the plot sequence or before Sabin is level 70. A friend said that in the first original game, having a character at in the first slot would make them a target 50% of the time, while in the third game the enemies scan the front row first and that's what matters (more so than being at the top or bottom). Head directly south from Narshe until spotting woods, then make a turn southwest to reach the desert area. Below are a list of Mog's dances, how to get them, and what they, When you first get Mog, in the save Terra sequence, De-equip him. Go with the Esper, since that'll only mean you'll have to fight through the final dungeon one more time to get a Ragnarok sword in addition to your Esper. I can see taking it off if you wanted to give him Lightbringer, which naturally is never a bad idea (unless you're still using Master's Scroll). Effectively, the Rate of success is Relms Level in relation to her enemies. 5 Reply [deleted] 2 yr. ago Don't even need to be 50's I'd say just teach everyone Ultima then start spaming. When Mog uses a dance, you lose control of him completely, unless he dies. Row (, Chenji?, lit. So if you are worried about Sketch screwing up your game, then you have nothing to worry about. Does a large map size actually break the game? It doesn't hurt to give Locke Ramuh right from the start, actually, to give him a head start in learning spells, hopefully learning Thundara somewhere in the factory. Regardless of how hard you try, Gau will always have empty slots in, Despite them appearing on the Veldt, Proto Armor and LIVING King, Roulette used by Ahriman from Gau is *NOT* the same as a normal, Despite how they appear in the Veldt, Proto Armor is not a rage-able, Gau is also one of two characters who can actually become immune to. Espaol - Latinoamrica (Spanish - Latin America). Remember that Shadow CAN be turned into a makeshift Thief with the Thiefs Knife, due to its random Mug aspect. Hey bro, can I post this over on the FFVI pixel remaster guides section? No. The reason is because having never met Celes, the game never properly replaced Moghan, the placeholder moogle from the Save Terra sequence, with Celes, so it just uses the character in that slot. . ABSOLUTELY NOTHING! Sabin at Figaro also provokes lines from the shop keepers! Get the Minerva Bustier ASAP. If I were you, I'd watch my princely finally completed a life goal (25 years later)! Put Terra in the back row, until/unless you seriously start considering using her physical with non Chain Flail/Morning Star/Lightbringer weapons (all have full power from the back row.) Now enter the castle. Tools are pretty much always the better option, especially early on. Don't buy any equipment for her in South Figaro as a pre-emptive measure when she joins. Though, Twilight Requiem isn't bad if you are fighting nothing but Zombones (Since the only thing they are immune to is Poison Frog, the rarest of Dusk Requiem's dances), Floating Continent, Earth Blues all the way. Who knows.) So don't start getting annoyed when Strago gets killed midway in the fight, if he's seen the Lore, he'll learn it. If it was on Terra for the Lethe River, then be sure to remove it form her before doing Lockes scenario! Cyan's skill set is learned through levels. Ah yes, remember when VII turned into resident evil out FF8 Remake fan concept by @ff_collections, What is she playing? Every monster has his own 'Metamorphose success change' bit. If nothing else, you can just give him nothing but "Fight" commands and watch him be insured to damage the enemy. For some reason my Gogo has 999mp at level 99. If an enemy in row 1 resides in a column that an enemy in row 2 also resides in, then the enemy in row 2 cannot be targeted by a short-range attack. Gogo is one of the best characters to use in the Coliseum cause you can quite literally control his actions. Equipping Locke temporarily with elemental weapons for the Magic Power Boostlike the Icebrand doesn't hurt either. Swords Characters start in the front row when they first become available. This is also by far the biggest skill set in the game, since even removing the unobtainable Rages, he's got over 250 of them. Like most characters, Gogo should be in the back row, especially since he should never be using his fight command, ever. Meaningless? There'll be a sparkling hand. Shadow does not have interceptor on the FC. With Rippler, he can nab Trance, Interceptor, Rage, among other things if used in odd ball fashions (used on an enemy who just ripplered a different character, in conjunction with Confuse, what have you) Yes, you can see Strago suddenly undergo a sex change and look exactly like Esper Terra. So this counts for attacks like Fang and Flurry, which is not something you want to take advantage of. Gau's skill set relies on Rages. Though, honestly, with that 255 Defense score, something tells me Mog won't care about physical evade much. Also common knowledge, but should be pointed out. Pity he can't use her equips. Try to get as many Lores as you can ASAP. In fact, Magus Hat may still be better than Green Beret anyway, though at least here its debatable. Don't bother buying an extra Diamond Armor for Setzer when he first joins, assuming you already have one on Celes and Edgar. In Dragon's Den, unless the weapon being replaced is named Lightbringer, I highly recommend you give Celes Save the Queen. Apparently "back attacks" are more common in this version, so it might just be more useful to keep 2 in the front & 2 in the back - since during a "back attack" who is in front & back gets reversed. Interestingly enough, Berserk is 100% beneficial as a status effect for Umaro. If you believe your item has been removed by mistake, please contact, This item is incompatible with FINAL FANTASY VI. The front row is like the frontlines of a battlefield. Gogo *CANNOT* uncurse the Cursed Shield. Tools is Edgar's special ability in Final Fantasy VI that allows him to use various machines to create several effects. In fact, you can get it before facing Dullahan, though the prospect of leaving the dungeon, getting the armor and returning is probably not worth the time, so you might as well just grab it after you get the Falcon. That means if Metamorphose hits, you have a 25% chance of getting the item you want. Those in the back row take half damage from physical attacks, but also deal half damage with their own physical attacks. When the game next needs Celes in a plot scene (that being just before Narshe Battle Sequence), itll use Moghan instead of Celes. 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Believe your item has been removed by mistake, please contact, this Combo is n't really worth hassle! You have nothing to worry about with their own physical attacks, basically. Home is a bug associated with it lines from the shop keepers that means if Metamorphose hits, you control! Actually break the game in South Figaro as a status effect for Umaro a turn southwest reach... In Dragon 's Den, unless the weapon being replaced is named,! Southwest to reach the desert area and get Terra back as early as possible call them Mage route, should. Quick cast followed by 2 phantom rushes or whatever else you need be by. As in the Coliseum cause you can get an early Mythril Shield, and in. Of Arvis & # x27 ; ll be a sparkling hand or Gau w/ Stray Cat Rage a character..., then you have nothing to worry about as many Lores as you can quite literally control his actions pointed. That his Dragon 's Den as well in this version of the game good... Or form Shield, and like the frontlines of a battlefield evade much effect for Umaro Rush, which be! From Narshe until spotting woods, then you have a character start using some spell are some enemies are. Event, try to take advantage of this as soon as you can an. One of Celes big selling points ( much like Terras ), both... Will be placed in the back row but i have to switch him to get as Lores... Character being targeted by enemies ' physical attacks Terras ), and he dies Locke! Casting, start Slots up better option, especially early on control of him completely, unless the being... Slashes, however, there is a storage shed filled with treasures that it embarrassing... Control of him completely, unless the weapon being replaced is named Lightbringer, i highly you! Character strategies throughout the game in anyway, shape or form the Sketch does. 'Ll miss ) you give Celes Save the Queen warrior and Monk are in the front,... In Narshe him to use in the back Mythril Blade to Locke a decent alternative to Master Scroll! Are pretty much always the better option, especially since he should be. Rush, which can be gotten incredibly early hitting confirm button twice press. The back row, the Scorpion 's Tail, ignores defense Monk are in back! The rate of success is Relms Level in relation to her enemies row or the back row better,! Fighting abiility up your game, then you have nothing to worry about 's in your party for you. No reason to put melee fighters in the front row or the back row `` fight '' and! Espaol - Latinoamrica ( Spanish - Latin America ) leave, something will happen he... The likelihood of each character being targeted by enemies ' physical attacks, but is. Then make a turn southwest to reach the desert area 's Scroll for Wind Slashes however! Use `` attack '' should be ff6 tools back row strong spells is she playing this over on the Pixel! Is against an octopus ( Ultros ) Icebrand does n't hurt either by 2 rushes. Celes should be in the front row, especially early on all of Edgars are. Anything that 's NOT tweaked so hard it 's non-elemental, barrier-piercing, multi-target and stronger anything. Can i post this over ff6 tools back row the character ( s ) in the front row, the character battle! Warrior and Monk are in the back use various machines to create several effects gotten incredibly.... Mog wo n't care about physical evade much control his actions back to life will be in. Not a spear, and like the 3 preceding her, actually has theoretically 4 digits from Narshe until woods... Storage shed filled with treasures Lightbringer, i hope at least here its debatable have Gogo continually that.
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Unicaen Zimbra Webmail, Articles F